Archive for the ‘Events’ Category
Yuri’s Night 2010
Monday, August 30th, 2010Mayor Gavin Newsom Unveils Monumental Raygun Gothic Rocketship Sculpture
Wednesday, August 11th, 2010See the full post on the official SF Gov Site
San Francisco, CA—Mayor Gavin Newsom today joined the Black Rock Arts Foundation (BRAF) and the Port of San Francisco to celebrate the unveiling of Raygun Gothic Rocketship, a 40-foot-tall sculpture created by a team of Bay Area artists lead by Sean Orlando, Nathaniel Taylor, and David Shulman. The Rocketship, poised as if to board passengers for a typical run to a nearby stellar destination, will remain at the Pier 14 Tidal Plaza, at the base of Mission Street, on the Embarcadero for a 14-month temporary exhibition.
The 40-foot-tall artwork offers a retro-futuristic, highly-stylized vision of space travel circa 1930’s-1940’s science fiction and is the latest in a series of temporary public art exhibitions sponsored by BRAF to enliven and activate public spaces. The sculpture will be accompanied by a companion piece, the Rocket Stop designed by Alan Rorie, which tells the story of the Rocketship’s exploits, providing route, schedule and other information. The installation will be illuminated for nighttime viewing.
“We are very proud to have the work of local artists of this caliber represented along San Francisco’s iconic waterfront,” said Mayor Gavin Newsom. “Sean, Nathaniel, and David’s Raygun Gothic Rocketship is an important piece of our City’s strong temporary public art program that adds an important vibrancy and a vitality to our public spaces.”
“We at the Port are charged with creating opportunities for residents and visitors alike to connect with San Francisco’s spectacular waterfront,” said Port Executive Director Monique Moyer. “As the third in a series of large-scale sculptures to be installed temporarily at Pier 14, we are confident that this compelling piece will engage people and enhance their experience of the area. Pier 14 provides a fitting and fantastic backdrop for this whimsical work of art.”
To find out more about this project visit: www.blackrockarts.org/projects/raygun-gothic-rocket
Photograph by Steve Rhodes from flickr
San Francisco Sentinel Write Up
Saturday, August 7th, 2010You can get a nice write up and some good photos of the ship HERE.
KTVU Video Report on Rocketship Opening
Saturday, August 7th, 2010You can check it out here!
Join the RGR and 5TC Crew for a very special “Landing” party- Friday, August 6 @ 3:00 pm on Pier 14 in SF
Tuesday, July 27th, 2010San Francisco, August 6, 2010 – The Black Rock Arts Foundation (BRAF) and the Port of San Francisco will celebrate the opening on August 6th at 3:00 PM at Pier 14, of an iconic, large-scale sculpture created by a team of Bay Area artists lead by Sean Orlando, Nathaniel Taylor, and David Shulman. This 40-foot-tall artwork, the Raygun Gothic Rocketship, offers a retro-futuristic, highly-stylized vision of space travel circa 1930’s-1940’s science fiction and is the latest in a series of temporary public art exhibitions sponsored by BRAF with the aim of enlivening and activating public spaces.
The Rocketship, poised as if to board passengers for a typical run to a nearby stellar destination, will remain at the Pier 14 Tidal Plaza, at the base of Mission Street, on San Francisco’s Embarcadero for a 14-month temporary exhibition. The sculpture will be accompanied by a companion piece, the Rocket Stop designed by Alan Rorie, which tells the story of the Rocketship’s exploits, providing route, schedule and other information. The installation will be illuminated for nighttime viewing.
According to Port of SF Executive Director, Monique Moyers, “We at the Port are charged with creating opportunities for residents and visitors alike to connect with San Francisco’s spectacular waterfront. As the third in a series of large-scale sculptures to be installed temporarily at Pier 14, we are confident that this compelling piece will engage people and enhance their experience of the area. Pier 14 provides a fitting and fantastic backdrop for this whimsical work of art.”
More than 70 artists and makers participated in the creation of the Raygun Gothic Rocketship under the auspices of Five Ton Crane, a collective of Bay Area artists and inventors (fivetoncrane.org). Lead artist Sean Orlando observed, “It’s remarkable what creative heights people can reach when they work together. The whole idea behind Five Ton Crane is that artists working in concert can accomplish so much more than any one person could working alone. The Raygun Gothic Rocketship project is a perfect example of that idea in action.”
Tested.com interview with Sean Orlando at the 2010 Makers Faire
Thursday, May 27th, 2010Pictures of the Raygun Gothic Rocketship on Popularmechanics.com
Tuesday, May 25th, 2010Robots and Rockets: Mashable highlights at Maker Faire
Monday, May 24th, 2010The Road to Maker Faire: How to Launch a rocket!
Friday, May 21st, 2010The Raygun Gothic Rocketship has been successfully installed and is “standing by,” ready for the 2010 Makers Faire weekend. Our gantry tower has been erected and the explosive bolts on the escape hatch are armed!
We are all systems go…!
The RGR is more than just a shiny outer hull… and so we wanted to give you a brief glimpse of what you’ll find inside. To begin, here’s a post by one of the lead artists on the RGR project, David Shulman, talking about our deployable on-board rocket (probe)launcher.
SeanO
How to Launch a Rocket… from a Raygun Gothic Rocketship
by David Shulman
Every rocketship needs a rocket launcher, right?! In case you want to launch a probe? Or need to fire a space torpedo? Since my friends and I were already building a rocketship, I decided that we needed to build a rocket launcher too. The fact that I’ve never built a kinetic mechanism before should not be a deterrent, right?! I thought long and hard about what qualities it should have. Something that can be activated from inside; a launch platform that deploys from the side of the ship; a clear blast shield that allows you to witness the launch, and a mirrored outer hull cover that lets you follow the ascent. My friend John Hollis and I started to scheme.
The first iteration was a temporary success; driven by a linear actuator following a curved path and operating a lever, it extended an aluminum tray out of the body of the main ship, and electrically fired an Estes rocket. I said it was a temporary success, because after five days of use, it failed (granted, it was Burningman) – the actuator ceased to function, although the firing mechanism still worked. (We could, and therefore did, continue to launch rockets for several more days.)
We got back to the shop, only to discover that the actuator was fine – a simple toggle switch had suffered an internal failure. No matter – the Mark II was destined to be better, anyway. We planned to swap the linear actuator for a rack and pinion gear, as it would reduce the space needed, which on a spaceship is always helpful.
The Mark II.a (reployed at Yuri’s Night, at NASA Ames Research Center) worked OK, but we found that the rack and pinion actually needed to be perfectly aligned and spaced to work smoothly. Who would’ve thought?! With the Mark II.b (this weekend’s Maker Faire), we added limit switches, to stop the motor when the tray hit the end of its travel, to prevent burn out.
In the shop, it all worked – we tested it thoroughly, and found no problems after a dozen cycles. Imagine my consternation when, trying to test-launch a probe to measure wind direction on the midway yesterday. — it didn’t work! I toggled “extend” and it would not go. But when I tried “retract,” I had no problem?
I could not figure it out. Everything checked out, there were no shorts, (other than the ones I inadvertently caused ), all the switches were working, but I could not find the problem.
Finally, I thought to check the default on the limit switches. Sure enough, the outer limit switch was wired backwards! I have no idea how we tested successfully in the shop – but at 5:30 PM on Wednesday of set-up week – I had it! It went something like this:
- Estes Alpha II, with an A6-3 engine, racked and ready for launch.
- Deploy the launch assembly.
- Arm the ignition system.
- Ask a passerby to tell me (from outside the ship) which direction my probe goes.
- 3, 2, 1…
- Launch!
And the results?
The good news: a successful test launch!
The bad news.: an offering to the rocket gods.
(If you find the lost rocket, or any other we might launch over the weekend, bring it back to us, and come straight to the head of the line! Or, if you can explain what allowed us to test successfully in the shop, then find a problem in the field, you get to launch one!)
The Road to Maker Faire: Greetings Earthlings!
Tuesday, May 18th, 2010The Raygun Gothic Rocketship and her crew arrived in San Mateo, Earth today, on the 17th day of the 5th month in the year 2010. After an uneventful 12-hour trans-galactic journey across the western reaches of the Sobay Nebula, our sturdy and resilient little ship finally settled down on the grassy planetary landscape that will soon be densely populated by the rare and interesting Humanus Makeriferous Species. We look forward to studying their kind…
The RGR Crew will be docked for approximately seven Earth days in order to take on supplies, refresh our reading material, and to grant shore leave to the crew. Ship tours will commence on the day of the Saturn and will continue until the moon rises on the day of the Sun.
To all you Space Cadets out there! The RGR Crew is recruiting! Stop by our space port and pick up a Raygun Gothic Rocketeer recruitment packet today!
Follow the exploits of the RGR Crew on the The road to Maker Faire on Make: Online












