Archive for the ‘Press’ Category

The Raygun Gothic Rocketship featured on KRON 4- Best of the Bay

Saturday, July 17th, 2010

Laughing Squid

Friday, June 18th, 2010

Black Rock Arts Foundation has just announced that the amazing Raygun Gothic Rocketship will be installed at Pier 14 in San Francisco thist August 2010 and will remain on display through September 2011.

The 40-foot-tall art piece, The Raygun Gothic Rocketship, offers rococo-futuristic, highly-stylized vision of space travel circa 1930’s-1940’s science fiction and is the latest in a series of temporary public art exhibitions sponsored by BRAF with the aim of enlivening and activating public spaces. The installation first landed at Burning Man 2009, and has subsequently appeared at NASA Ames for Yuri’s Night, and at Maker Faire. The piece is comprised of a single rocketship, poised as if to board passengers for a typical run to a nearby stellar destination. When installed in San Francisco, the sculpture will be accompanied by a descriptive exhibit, a “rocket stop”, which tells the story of the rocketship, provides route, schedule and other information. The installation will be illuminated for nighttime viewing.

Although this ambitious project has won overwhelming city and public support and enthusiasm, we need your help to make it happen! Help BRAF and the Raygun Gothic Rocketship crew make science fiction an everyday reality to hundreds of thousands of residents and visitors to the San Francisco Embarcadero.

Here’s how you can donate to BRAF to help make this project a reality.

Wired.com Video Interview

Monday, June 14th, 2010

Take a tour of the Rocketship with Wired.com.

SF Examiner Article “Rocket art landing on SF Waterfront”

Monday, June 7th, 2010

Check out today’s SF Examiner for the article about the hoped-for installation at Pier 14.

See it here:  Link

Tested.com interview with Sean Orlando at the 2010 Makers Faire

Thursday, May 27th, 2010

Pictures of the Raygun Gothic Rocketship on Popularmechanics.com

Tuesday, May 25th, 2010

Click here

Robots and Rockets: Mashable highlights at Maker Faire

Monday, May 24th, 2010

The Road to Maker Faire: How to Launch a rocket!

Friday, May 21st, 2010

The Raygun Gothic Rocketship has been successfully installed and is “standing by,” ready for the 2010 Makers Faire weekend. Our gantry tower has been erected and the explosive bolts on the escape hatch are armed!

We are all systems go…!
The RGR is more than just a shiny outer hull… and so we wanted to give you a brief glimpse of what you’ll find inside. To begin, here’s a post by one of the lead artists on the RGR project, David Shulman, talking about our deployable on-board rocket (probe)launcher.

SeanO

How to Launch a Rocket… from a Raygun Gothic Rocketship
by David Shulman

Every rocketship needs a rocket launcher, right?! In case you want to launch a probe? Or need to fire a space torpedo? Since my friends and I were already building a rocketship, I decided that we needed to build a rocket launcher too. The fact that I’ve never built a kinetic mechanism before should not be a deterrent, right?! I thought long and hard about what qualities it should have. Something that can be activated from inside; a launch platform that deploys from the side of the ship; a clear blast shield that allows you to witness the launch, and a mirrored outer hull cover that lets you follow the ascent. My friend John Hollis and I started to scheme.

The first iteration was a temporary success; driven by a linear actuator following a curved path and operating a lever, it extended an aluminum tray out of the body of the main ship, and electrically fired an Estes rocket. I said it was a temporary success, because after five days of use, it failed (granted, it was Burningman) – the actuator ceased to function, although the firing mechanism still worked. (We could, and therefore did, continue to launch rockets for several more days.)

We got back to the shop, only to discover that the actuator was fine – a simple toggle switch had suffered an internal failure. No matter – the Mark II was destined to be better, anyway. We planned to swap the linear actuator for a rack and pinion gear, as it would reduce the space needed, which on a spaceship is always helpful.

The Mark II.a (reployed at Yuri’s Night, at NASA Ames Research Center) worked OK, but we found that the rack and pinion actually needed to be perfectly aligned and spaced to work smoothly. Who would’ve thought?! With the Mark II.b (this weekend’s Maker Faire), we added limit switches, to stop the motor when the tray hit the end of its travel, to prevent burn out.

In the shop, it all worked – we tested it thoroughly, and found no problems after a dozen cycles. Imagine my consternation when, trying to test-launch a probe to measure wind direction on the midway yesterday. — it didn’t work! I toggled “extend” and it would not go. But when I tried “retract,” I had no problem?

I could not figure it out. Everything checked out, there were no shorts, (other than the ones I inadvertently caused ), all the switches were working, but I could not find the problem.

Finally, I thought to check the default on the limit switches. Sure enough, the outer limit switch was wired backwards! I have no idea how we tested successfully in the shop – but at 5:30 PM on Wednesday of set-up week – I had it! It went something like this:

  • Estes Alpha II, with an A6-3 engine, racked and ready for launch.
  • Deploy the launch assembly.
  • Arm the ignition system.
  • Ask a passerby to tell me (from outside the ship) which direction my probe goes.
  • 3, 2, 1…
  • Launch!

And the results?
The good news: a successful test launch!
The bad news.: an offering to the rocket gods.

(If you find the lost rocket, or any other we might launch over the weekend, bring it back to us, and come straight to the head of the line! Or, if you can explain what allowed us to test successfully in the shop, then find a problem in the field, you get to launch one!)

The Road to Maker Faire: Greetings Earthlings!

Tuesday, May 18th, 2010

The Raygun Gothic Rocketship and her crew arrived in San Mateo, Earth today, on the 17th day of the 5th month in the year 2010. After an uneventful 12-hour trans-galactic journey across the western reaches of the Sobay Nebula, our sturdy and resilient little ship finally settled down on the grassy planetary landscape that will soon be densely populated by the rare and interesting Humanus Makeriferous Species. We look forward to studying their kind…

The RGR Crew will be docked for approximately seven Earth days in order to take on supplies, refresh our reading material, and to grant shore leave to the crew. Ship tours will commence on the day of the Saturn and will continue until the moon rises on the day of the Sun.

To all you Space Cadets out there! The RGR Crew is recruiting! Stop by our space port and pick up a Raygun Gothic Rocketeer recruitment packet today!

Follow the exploits of the RGR Crew on the The road to Maker Faire on Make: Online

RGR Lead Artists interviewed for the Make Blog

Thursday, April 29th, 2010

MFBA: Interview with Raygun Gothic Rocketship crew

gothic-raygun-outside.jpg

Maker Faire Bay Area, the world’s largest DIY festival, is right around the corner, taking place at the San Mateo Fairgrounds on May 22nd and 23rd. One of the biggest new projects coming to the Faire this year is the Raygun Gothic Rocketship, pictured above and hand-crafted by a large and dedicated crew. We sent seven questions to the crew’s three lead artists, Sean Orlando, Nathaniel Taylor, and David Shulman. Here’s what they had to say.

1. Tell us about the project you’re bringing to Maker Faire.
The Raygun Gothic Rocketship is built upon a future-rustic vision of yesterday’s tomorrow. Aesthetically based on 1930s – early 1950s science fiction, the rocketship is a 41-foot-tall immersive environment, designed to carry explorers into the realm of rayguns, strange planets, and aliens, friendly or otherwise.

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With 3 habitable decks, visitors can view and interact with a variety of ships systems and alien specimens. Visitors can enter the ship via the Engine Room & Life-Sciences Bio Lab. Once inside the engine room, look down into the engine compartment to see The Uira Plasma-drive engine. Cases and cages on the walls contain various creatures we’ve collected in our travels. Check on the ships status with the Systems Monitor, or speak to the Pilot via the tele-com.

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Moving up a deck, you’ll find Crew Quarters, Navigation, Communications & Remote Sensing. Check our approach trajectories using the Neutronium Scanner, confirm our location using one of several navigational devices, or deploy a remote probe via the Hollis 9000 Remote Science System. Finally, you can climb up to the flight deck and pilots chair. Take command of the ship and prepare for launch!

2. How did you hear about Maker Faire and why did you decide to participate?
As a group, we have been fans of or involved with the Maker movement and Maker Faire for many years. Many of our crew have shown other works, both large and small, at past MAKE events in association with such groups as The Crucible, Applied Kinetic Arts, Kinetic Steam Works, and SRL.

3. Tell us about yourself. How did you get started making things and who are your inspirations?
The three of us all have different stories.

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David Shulman: I began making things with my father as a kid — mostly simple furniture. He inspired me in that he was an attorney, yet was not afraid to get his hands dirty, or try new things, and I have followed a similar path.

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Sean Orlando: I’ve been tinkering and inventing for as long as I can remember. Creating three-dimensional artworks resonated with me more than any of the other art practice that I experimented with. My father was an aerospace engineer and exposed me to airplane and rocket engineering at an early age. The engineering challenges, collaborative creative process, and immersive potential of large-scale installations allowed me to explore a whole new level of art making… with friends.

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Nathaniel Taylor: Nathaniel was born with a tool in his hands. He is the Chief Operating Officer and creative mind behind Radio Robot.

4. Is your project strictly a hobby or a budding business? Does it relate to your day job?
Our project is both. Through the RGR and past projects (such as the Steampunk Tree House), we are exploring the concept of cooperative art as both a focus for creative community, and an opportunity to generate income for our member artists. The Five Ton Crane Arts Group was formed as a direct result of these successful collaborations.

5. What new idea (in or outside of your field) has excited you most recently?
We are constantly inspired and motivated by artistic invention, clever engineering solutions, and creative collaboration. We strive to create immersive environments that combine sculpture, kinetics, performance, interactivity, and creative collaboration. It’s exciting to see the latest inventions coming out of Europe by such groups as Royal de Luxe and La Machine.

6. What is your motto?
“Art is better with friends.”
“We aim to be rather than to seem.”
“Just because it hasn’t been done before, doesn’t mean it can’t be done.”

7. What advice would you give to the young makers out there just getting started?
Just do it. Don’t hesitate for fear of challenge or failure. Don’t get caught up in what “seems” to be impossible. Just because it hasn’t been done before, doesn’t mean it can’t be done. The benefits of your realized ideas are not only experienced in the end result of your experiments. There is so much fun to also be had through the process of invention, creative problem solving, overcoming challenges, and working together as a team.

Thanks, gentlemen, words of widsom for sure! We’re excited to see the Rocketship in its full glory at Maker Faire. You can still get discounted tickets until May 12. For all the information you need, head over to the Maker Faire website.