Archive for the ‘News’ Category

RGR Lead Artists interviewed for the Make Blog

Thursday, April 29th, 2010

MFBA: Interview with Raygun Gothic Rocketship crew

gothic-raygun-outside.jpg

Maker Faire Bay Area, the world’s largest DIY festival, is right around the corner, taking place at the San Mateo Fairgrounds on May 22nd and 23rd. One of the biggest new projects coming to the Faire this year is the Raygun Gothic Rocketship, pictured above and hand-crafted by a large and dedicated crew. We sent seven questions to the crew’s three lead artists, Sean Orlando, Nathaniel Taylor, and David Shulman. Here’s what they had to say.

1. Tell us about the project you’re bringing to Maker Faire.
The Raygun Gothic Rocketship is built upon a future-rustic vision of yesterday’s tomorrow. Aesthetically based on 1930s – early 1950s science fiction, the rocketship is a 41-foot-tall immersive environment, designed to carry explorers into the realm of rayguns, strange planets, and aliens, friendly or otherwise.

gothic-raygun-inside.jpg

With 3 habitable decks, visitors can view and interact with a variety of ships systems and alien specimens. Visitors can enter the ship via the Engine Room & Life-Sciences Bio Lab. Once inside the engine room, look down into the engine compartment to see The Uira Plasma-drive engine. Cases and cages on the walls contain various creatures we’ve collected in our travels. Check on the ships status with the Systems Monitor, or speak to the Pilot via the tele-com.

gothic-raygun-cockpit.jpg

Moving up a deck, you’ll find Crew Quarters, Navigation, Communications & Remote Sensing. Check our approach trajectories using the Neutronium Scanner, confirm our location using one of several navigational devices, or deploy a remote probe via the Hollis 9000 Remote Science System. Finally, you can climb up to the flight deck and pilots chair. Take command of the ship and prepare for launch!

2. How did you hear about Maker Faire and why did you decide to participate?
As a group, we have been fans of or involved with the Maker movement and Maker Faire for many years. Many of our crew have shown other works, both large and small, at past MAKE events in association with such groups as The Crucible, Applied Kinetic Arts, Kinetic Steam Works, and SRL.

3. Tell us about yourself. How did you get started making things and who are your inspirations?
The three of us all have different stories.

david-shulman-rocket.jpg

David Shulman: I began making things with my father as a kid — mostly simple furniture. He inspired me in that he was an attorney, yet was not afraid to get his hands dirty, or try new things, and I have followed a similar path.

sean-orlando-rocket.jpg

Sean Orlando: I’ve been tinkering and inventing for as long as I can remember. Creating three-dimensional artworks resonated with me more than any of the other art practice that I experimented with. My father was an aerospace engineer and exposed me to airplane and rocket engineering at an early age. The engineering challenges, collaborative creative process, and immersive potential of large-scale installations allowed me to explore a whole new level of art making… with friends.

nathaniel-taylor-rocket.jpg

Nathaniel Taylor: Nathaniel was born with a tool in his hands. He is the Chief Operating Officer and creative mind behind Radio Robot.

4. Is your project strictly a hobby or a budding business? Does it relate to your day job?
Our project is both. Through the RGR and past projects (such as the Steampunk Tree House), we are exploring the concept of cooperative art as both a focus for creative community, and an opportunity to generate income for our member artists. The Five Ton Crane Arts Group was formed as a direct result of these successful collaborations.

5. What new idea (in or outside of your field) has excited you most recently?
We are constantly inspired and motivated by artistic invention, clever engineering solutions, and creative collaboration. We strive to create immersive environments that combine sculpture, kinetics, performance, interactivity, and creative collaboration. It’s exciting to see the latest inventions coming out of Europe by such groups as Royal de Luxe and La Machine.

6. What is your motto?
“Art is better with friends.”
“We aim to be rather than to seem.”
“Just because it hasn’t been done before, doesn’t mean it can’t be done.”

7. What advice would you give to the young makers out there just getting started?
Just do it. Don’t hesitate for fear of challenge or failure. Don’t get caught up in what “seems” to be impossible. Just because it hasn’t been done before, doesn’t mean it can’t be done. The benefits of your realized ideas are not only experienced in the end result of your experiments. There is so much fun to also be had through the process of invention, creative problem solving, overcoming challenges, and working together as a team.

Thanks, gentlemen, words of widsom for sure! We’re excited to see the Rocketship in its full glory at Maker Faire. You can still get discounted tickets until May 12. For all the information you need, head over to the Maker Faire website.

RGR featured on the cover of the Mountain View Post

Friday, April 16th, 2010

Moffett a space-age playground for ‘Yuri’s Night’
Stunt planes, hip-hop, crazy art and more mark NASA celebration in honor of Russian cosmonaut

Click here for the full article

NBC Bay Area: The Raygun Gothic Rocketship at NASA Ames for Yuri’s Night

Tuesday, April 13th, 2010

The Rocketship was a huge hit at this weekend’s Yuri’s Night Festival at the NASA Ames Research Center ion Mountain View California.

First press is coming in now…check it out!

The Raygun Gothic Rocketship featured on the NASA Ames website

Friday, March 26th, 2010

Click HERE for the full story

photo by Sean Donnelly

A 40-foot high rocket from the future and a 20-foot tall bird with its head and wings on fire will light up on Saturday, April 10, 2010 at NASA Ames Research Center, Moffett Field, Calif. Is this a science experiment gone awry? No, it’s all part of Yuri’s Night.

Yuri’s Night is a world space party that commemorates the anniversary of the first human spaceflight, by Russian cosmonaut Yuri Gagarin on April 12, 1961 and the first space shuttle mission 20 years later. An estimated 10,000 people are expected to attend the Bay Area celebration from noon to midnight.

During this “mash-up” of music, dance, technology, art and space, two large-scale art installations that previously have been exhibited at the Burning Man Festival will be displayed: the “Raygun Gothic Rocketship” and “Angel of the Apocalypse.”

What these two giant sculptures share in common is that they both were built by dozens of team members collectively working together.

Sean Orlando, one of three lead artists for “Raygun Gothic Rocketship,” said the effort required the work of 85 artists, engineers, fabricators, scientists and computer engineers. “One of the remarkable things about this group of people is how few issues there are,” said Orlando. “When it comes to actual work and the design process, it truly is very collaborative.”

The retro-futuristic rocket stands four stories high, weighs 3,500 pounds and requires a crane with a 40-foot, 5-ton installation capability. The structure is divided into three sections: a life sciences bio lab, engineering room, crew quarters and a command module. Interior details include “alien specimens” in the life sciences bio lab, a zero gravity bed and a deployable rocket launcher.

“We’re sci-fi geeks who like to play with machines and tools,” said lead artist David Shulman. “Our inspiration was from the 1930s through early 1950s when technology was within sight, but the reality of what it would entail or the Cold War pessimism had not set in yet.”

The term, “Raygun Gothic” is an artistic style coined by science fiction author William Gibson. Orlando said the name refers to how people in the past imagined the future.

“We’re thrilled to be able to bring it to a NASA facility and share it with people who are interested in space exploration—both the serious side and the fun side,” said Orlando.

Click HERE for the full story

Limited Edition Raygun Gothic Rocketship Papercraft Models For Sale

Wednesday, March 10th, 2010

Limited edition papercraft models of The Raygun Gothic Rocketship are for sale on Makers Market.

We’re not going to say exactly how we got these…

But we will say there are several Tublians on Neblous-9 who risked allot to get these to us. I hope none of them lost any gills getting them to us.

Here are Top Secret Rocket Corps documents (Dogstar clearance and higher!) that have full specifications and Materliser specs for The Raygun Gothic Rocketship.

Normally these could produce a perfect, working, Raygun Gothic Rocketship by printing on Piperiarian Dimensional Flux Sheet, assembling it with nanobots and placing it in a 7-axis Materliser.

However, because such technology is banned on Earth (don’t complain to us, send a beammail to your Universe Senator), we’ve printed them on on 100lb glossy paper.

You can use a sharp knife and some adhesive to make yourself a scale, paper model of The Raygun Gothic Rocketship.

For $12.50 you get a full papercraft model printed on 100lb. glossy paper that we mail to you.

Join the Rocket Corps today!

Created by Almost Scientific

Wooden prototype model of the Raygun Gothic Rocketship

Wednesday, March 10th, 2010

Created by Almost Scientific

New York Times: Space & Cosmos

Monday, March 8th, 2010

Reaching for the Stars When Space Was a Thrill

From “Another Science Fiction”/Blast Books

Using aviation industry ads, a new book revisits a time when outer space still thrilled, and cold war paranoia reigned.

By DENNIS OVERBYE
Published: March 8, 2010

It was “Mad Men” meets “Flash Gordon.”

The years from 1957 to 1962 were a golden age of science fiction, as well as paranoia and exhilaration on a cosmic scale. The future was still the future back then, some of us could dream of farms on the moon and heroically finned rockets blasting off from alien landscapes. Others worried about Russian moon bases.

Scientists debated whether robots or humans should explore space. Satellites and transistors were jazzy emblems of postwar technology, and we were about to unravel the secrets of the universe and tame the atom (if it did not kill us first).

Some of the most extravagant of these visions of the future came not from cheap paperbacks, but from corporations buffing their high-tech credentials and recruiting engineering talent in the heady days when zooming budgets for defense and NASA had created a gold rush in outer space.

In the pages of magazines like Aviation Week, Missiles and Rockets and even Fortune, companies, some famous and some now obscure, were engaged in a sort of leapfrog of dreams. And so, for example, Republic Aviation of Farmingdale, N.Y. — “Designers and Builders of the Incomparable Thundercraft” — could be found bragging in Aviation Week and Space Technology magazine in 1959 about the lunar gardening experiments it was doing for a future Air Force base on the moon.

Or the American Bosch Arma Corporation showing off, in Fortune, its “Cosmic Butterfly,” a solar-powered electrically propelled vehicle to ferry passengers and cargo across the solar system.

Most Americans never saw these concoctions, but now they have been collected and dissected by Megan Prelinger, an independent historian and space buff, in a new book, “Another Science Fiction: Advertising the Space Race 1957-1962.” It is being published on May 25 by Blast Books.

Ms. Prelinger and her husband, Rick, operate the Prelinger Library, a private research library in San Francisco with a heavy emphasis on media, technology and landscape history.

In an e-mail message, Ms. Prelinger said she had grown up “on a cultural diet of science fiction and space,” memories of the moon landings and “Star Trek” merging in her mind. “As a result,” she said, “I grew up believing that I was a junior member of an advanced technological society.”

The book, she said, was inspired by a shipment of old publications to the library, including Aviation Week & Space Technology and Missiles and Rockets. “I little expected that the advertising in their pages would seize my attention more than the articles themselves,” she writes in the introduction to her book.

The ads are chock-full of modernist energy and rich in iconography in ways Ms. Prelinger is happy to elaborate on.

The late ’50s were also the years of the Organization Man. The cover illustration, from an insurance ad, shows a man in a gray flannel suit who is a dead ringer for the existentially confused Don Draper of “Mad Men,” floating alarmed and bewildered among the planets and stars. Time and again, the mountains and valleys of the moon, for example, are portrayed as if they were the mountains, canyons and deserts of the American West, making the space program just another chapter in the ongoing narrative of Manifest Destiny.

In one illustration, the hands of God and Adam from Michelangelo’s Sistine Chapel ceiling have been transformed into a giant pair of space gloves reaching for each other. In another, the silhouette of a spaceship forms a cross.

“These images suggest that the furthest reach of what humankind hoped to find in space was in fact the very essence of infinity,” Ms. Prelinger writes.

Leafing through this book is a walk down my own memory lane. I grew up in Seattle, which was a one-company town dominated by Boeing. Almost everybody worked there sooner or later. My best friend’s father helped design the Saturn V rocket that lifted humans to the moon. After limping out of M.I.T. with a physics degree in the late ’60s, I, too, worked there for a year, playing a kind of space war — shooting high-speed aluminum balls at sheets of aluminum arrayed to simulate the structures of aircraft or spacecraft, to see what the damage would be under various conditions. At the end of the day, my desk was buried in piles of sharp dented and charred sheets of aluminum. I had to count all the holes.

It’s hard to know what to be more nostalgic about, all those childhood dreams of space opera or the optimism of an era in which imagination and technology were booming and every other ad ended with a pitch to come work for the thriving company of the future. “To advance yourself professionally, you should become a member of one these teams. Write to N. M. Pagan,” reads a typical notice from the Martin Company, now part of Lockheed Martin.

You don’t hear that much these days.

Back then, you, too, sitting at a drafting table or in a cubicle, designing antennas or self-locking nuts among acres of such boards and cubicles — “Reaching for the Moon, Mr. Designer?” reads a Kaylock ad — could be a space hero.

And of course it was almost exclusively men depicted in the ads. One exception was an ad from the National Cash Register Company for a new electronic machine for posting checks. “And what the POST-TRONIC does electronically the operator cannot do wrong — because she doesn’t do it at all!” says the ad showing a woman floating in space at the machine’s console.

Naturally, there was a hook to those recruitment ads, as Ms. Prelinger points out. The real business of most of those aerospace companies was not the space program but defense — building fighters, bombers, missiles and other implements of the cold war, not to mention commercial airliners. For many of these places, the space program was more of a hindrance than a boost to the bottom line, a sort of prestigious loss leader to attract cutting-edge talent.

Occasionally, as Ms. Prelinger reports, the darker side of this work bled through into the trade press and the ads, like when the Marquardt Corporation, which made small control rockets for satellites, showed a spy satellite aiming its lens down at Earth.

If the space fever began in 1957 with Sputnik, it cooled by 1962, when the basic plan for the Apollo moon missions was set and there was no more space for imaginations to run wild. Also, by then NASA’s budget was leveling off. Ms. Prelinger said that during this period about half a million engineers, scientists, draftsmen and other people followed the clarion call to blend their talents into the new age, swelling the ranks of aerospace workers to more than a million.

Some of them might have wound up like me. When the “impact mechanics” group was downsized, I was sent to the “weights and measures” group. Our job was to scrutinize rocket blueprints to determine the position and weight of every nut, bolt, washer and any other item on a small upper-stage booster that was to deliver an unknown payload to orbit. The information could be entered into a computer program that would calculate the center of gravity and other dynamical properties of the rocket package.

It was essential but brain-numbing work, and I learned a lot about shooting rubber bands from the wars that broke out every day after lunch.

But it was men and women like these, working in cubicles, who saved the astronauts of Apollo 13 in 1969, by figuring out how to bring them back from the moon alive in a crippled spacecraft.

In the wake of the moon landings and then the end of the cold war, many of those jobs, exciting or not, disappeared, as did many of the companies that advertised them. What has not disappeared in all these years and decades is the yearning and arguing about space.

We’re still fighting about what NASA should do as far as human exploration of the universe is concerned, collectively looking more and more like that bewildered advertising man floating in space on the cover of Ms. Prelinger’s fascinating book. The argument has been going on for my whole life. Since those advertisements appeared, the United States invaded Vietnam and left; the Soviet Union crumbled and China rose; the whole nation stopped smoking.

We never did find the essence of infinity — at least not yet.

Uira Engine Collaboration

Tuesday, August 4th, 2009

0900H GMT, Sol System, 3rd Planet
Uira EngineThe Raygun Gothic Rocketship crew is pleased to announce our joint collaboration with Dr. Wade Enright and Dr. Alan Rorie, with support from Nathaniel Taylor. Dr. Enright is a leading high voltage researcher at the Department of Electrical Engineering, University of Canterbury, Christchurch, New Zealand, and Dr. Rorie, a high voltage artist working under the name Almost Scientific. Nathaniel Taylor is an artist and fabricator working under the name of Radio Robot Labs.

The result of their collaboration with the Raygun Gothic Rocketship is the the Uira Engine, a kinetic, high voltage sculpture serving as the power source and engine for the Raygun Gothic Rocketship. The word uira means lightning in Maori, the language spoken by the indigenous Polynesian people of New Zealand. The high potential of this collaboration will undoubtedly extend beyond the Uira Engine, and serve as a model for how aesthetic and scientific inquiry inform each other.

The Uira engines will be tested throughout the week at Burning Man, with an initial test launch planned for Friday, September 4th, 2009 at 10 PM PST.

2009 DESERT ARTS PREVIEW

Thursday, June 25th, 2009

Sean Orlando, Nathaniel Taylor, and David Shulman (progenitor of the mysterious “Shulman Resonance”) presented on the past, present, and future exploits of the Raygun Gothic Rocketship at the Burning Man Desert Arts Preview. Questions will be answered. Death rays were autographed. Mysteries revealed.

GALACTIC GALA

Friday, June 5th, 2009

Photo from PhotoBoof.com The Galactic Gala was a smashing success. Pilots rubbed elbows with debutantes, explorers cavorted with bespangled performers, and mechanics cut a rug on the dance floor in the arms of pan-galactic ambassadors. All were united in common cause: Raising funds to launch the Raygun Gothic Rocketship from Black Rock City. Even an alien invasion could not dim the high spirits of those assembled – the attack was quickly quelled and all that remained was dancing, romancing, and the orbular eye of the friendly rectangular photo robot.